- #Bo2 gsc studio 15.10.19.0 install#
- #Bo2 gsc studio 15.10.19.0 update#
- #Bo2 gsc studio 15.10.19.0 code#
- #Bo2 gsc studio 15.10.19.0 Pc#
- #Bo2 gsc studio 15.10.19.0 ps2#
Take into accóunt that this Iocation can differ béing determined by thé users decision. The program is frequently located in the C:Program Files (x86)iMCS ProductionsBlack Ops 2 - GSC Studio directory. You can sée more info reIated to Black 0ps 2 - GSC Studio at.
#Bo2 gsc studio 15.10.19.0 ps2#
#Bo2 gsc studio 15.10.19.0 install#
Note 2: If the app won’t run, install the.
#Bo2 gsc studio 15.10.19.0 code#
Note : If the installation fail, disable your antivirus, the program is a bit protected to hide the code source. Thanks: FM|T ZoRo, FM|T Capetlevrai, FM|T Enstone (Testing/Suggestions)
#Bo2 gsc studio 15.10.19.0 update#
– Auto updater removed for the moment, the app will just tell you when an update is available, each downloads will be available on Report all bugs and leave your suggestions here:Ĭredit(s): dtx12 (compiler), Kokole and Nukem. gscr are now in the ‘Released’ folder (Ctrl+Alt+E). – New sub menu in ‘Help’ called ‘Bugs/Suggestions’ that will open a web page to report bugs on the software. gscr files saved ready to be injected for an easier and faster use with drag and drop (Ctrl+Alt+i). – New folder called ‘Released’ contains all. – New menu called ‘Directories’ to open your projects folders. – Cancel button for unsaved projects is now fixed. – To give the project easily, select the options « Export the project to share » and give the file, people need to click on « Inject a. – If you want inject a compiled gsc create the same folder than the gsc, like this : maps/mp/_art.gsc, and drop the « maps » to the popup, that’s just an exemple. – Don’t inject a project if you are in-game, inject it in pre-game, else the game will be frozen. – If you have a problem (crash or something else) screenshot the error, and tell me exactly when happens the error to fix it quickly. – Look the video (or just the part ‘Overview’ at 4:23) for more examples. – Save the entire project (ctrl+maj+s), and inject (ctrl+i). – Create a new project (ctrl+o), select the mode multiplayer or zombie.
#Bo2 gsc studio 15.10.19.0 Pc#
– Works on PS3 (TMAPI/CCAPI), XBOX (JTAG/RGH/XDK), PC (Steam/Redacted (06/25)) and offline (for edits). – Themes are available in ‘White’ (unfinished) and ‘Black’ (Initial) – Setup to use the application more easily. – Setting menu to change the font of the editor, the font size, and enable/disable some functions like the popup completion.
– Predefined functions (like iprintln ect) for completion, will be updated the next time, it’s just in BETA. – Popup completion helper on key pressed, available for each variable using ‘self’ and ‘level’, it works also for functions. – Inject your GSC projects directly to the selected target. – Inject an external GSC already compiled. – Edits GSC’s with the editor and with the syntax of the ‘GSC’.
– Create projects with the possibility to create multiple virtual GSC’s to have your code clean and organized.
– Auto updater to know when an update come out. – Add/Rename/Delete a GSC from a project. I hope this program will help people to doing research much easier for GSC’s. This application should have been published 1 months ago, but i didn’t have the time, and i tried to find the maximum of bugs before a release. If someone reverses it, it’s not a problem i don’t care because when i’m programming c#, it’s not to keep the code secret, then if someone needs help (offsets ect) just ask me. The app is crypted, i need to think yet if i release the source or not, then i’ve obfuscated it for the moment.
This program was a bit hard to do, because i had to join 4 differents API for be able to connect on each targets. Some bugs can occur, if you find a bug, tell me. Recently, i saw the compiler finished and converted to console, then i said « Why not release my editor finally? » and it’s done, in a BETA version. I decided to convert it to console (Just Little Endian to Big Endian), it worked, but the compiler was not finished (some code wasn’t working, like the return of a ‘waittill’ for a player) but i started to make an editor for myself, and test some stuff.ĭuring these months, when i had the time i worked on it, but not everyday. I started to create this project 6 months ago, when i saw dtx12’s compiler for the first time. Today i show you my old project now finished for the public with a video :